ClassDojo - Gamification

by - marzo 15, 2021

HOW TO INTRODUCE GAMIFICATION IN THE CLASSROOM - CLASSDOJO 

Gamification consists of teaching and learning through games, in a more playful, but at the same time more communicative way, given the interpersonal context of a game. These techniques allow us to increase the motivation and participation of our students, since they are closer to their reality. 


Therefore, I have introduced this web to my teaching environment. It is very easy to use, because everything is already done in the web. It is basically a system of rewards and negative points, but in a more special way. Here you can see some examples of how I use it: 


These are the positive points I can give to my students.


These are the negative ones.

Moreover, I have created this list of reawards. When a student gets a total of 25 points, he/she can be my assistant for a day; when he/she gets 300 points, he/she can get 1 extra point in the exam; etc.


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