ClassDojo - Gamification
HOW TO INTRODUCE GAMIFICATION IN THE CLASSROOM - CLASSDOJO
Gamification consists of teaching and learning through
games, in a more playful, but at the same time more communicative way, given
the interpersonal context of a game. These techniques allow us to increase the
motivation and participation of our students, since they are closer to their
reality.
Therefore, I have introduced this
web to my teaching environment. It is very easy to use, because everything is
already done in the web. It is basically a system of rewards and negative
points, but in a more special way. Here you can see some examples of how I use
it:
These are the positive points I can give to my students. |
These are the negative ones. |
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